The characters are the stars of your movie. They learn that the source of the curse is in the lost city of 4mu. Not for resale. Howt oSt a r t 4ne of the trickiest things in the whole boo k is figuring out how to involve the characters. Kingdom in Peril : The king has the death curse, and the next in line to the throne is a real scoundrel5idiot. Hags: A character has a link to one of the sewn sisters 6the hags on page 78 9.
Then Acererak showed up and freed it5stole it, killing the guardians. The hero survived, and is determined to make things right. They died in the tomb. I wrote up the group in my guide. The pirates board and while the other passengers flee, the adventurers can do their thing, beat up the bad guys and show off their abilities.
They can hire whoever they want 6or none at all9. Dinosaur Ra e : The next day, they have the race. After the race, one dinosaur goes on a rampage. That gives them a pretty solid idea of where to go.
The guide can help them, and make sure they get insect repellent and rain catchers. The heroes wander the 0ungle in search of 4mu. I suggest that you plan out travel days, generic ones that are not tied to a certain location that can be used in any part of the 0ungle.
I made up a bunch of details to give it variety. The brontosauruses would trample all of the ;ombies. There could be a cave behind the waterfall if you want.
If you want, after someone begins dancing, a pterafolk or two swoop down and attack. They are the children of Hbtao and should be respected. The guide has heard of ryath roots and can identify them on sight. A wukka nut falls from the tree and begins emitting ha;y light. The group could climb a tree to get more.
A 0aculi is lurking up on the branches. Gstablish that you will assume this is how they set up every night unless you hear differently. They are harmless. A baby brontosaurus plays with the group. The group continues on, passing a lot more wildroot. The ;ombies are eating a brontosaurus corpse. If the group thinks of it, Not for resale. If a hero climbs inside it, the t. Their winter wolf sniffs the group out. This is meant to make the heroes wary of Artus. The person can explain that the goblins are having trouble with ;ombie attacks, and that he thought it was a good time to partake in a little thievery.
It will spy on the group and listen to their conversation. That night, a band of ;ombies are on their way. The chwinga will warn the group. A stegosaurus shows up. It likes to eat these. If the group plays it cool, the stegosaurus will share the sinda berries with them. Day 0 Tri, Tri Again: The group comes upon a triceratops trying to fend off a bunch of ;ombies. If the group helps it, it will travel with the group for a da y or two, and can be used as a beast of burden. A sewn sister will actually try to attack and subdue 6not kill9 whoever is on watch, and then steal more hair or blood.
It is loud enough that it is hard to hear at certain times. A band of ;ombies pop up out of the ground 6or whatever9 and attack. To [email protected] 1o They keep running and tell the group to forget the ;ombies.
Toward the end of the day, the group comes upon a hot spring. At the start of each day: 7. They must make a survival check. If a player rolls a F, they know that they failed.
Players come up with the weirdest things. Travel Time: 'enerally, the group will travel 7 hex per day. They should set up their raincatchers. Tell them you will assume that this is how they set up camp every night unless they tell you differently. For more information on Occasionally an animal manages to leap or scramble guides and their rates, see "Finding a Guide," page Moments of such high peril provide a perfect oppor-.
They rarely meet with visitors who show up unannounced at their homes. During the day, each merchant prince has a l-in-6 chance to be at Goldenthrone, accompanied by a retinue of aides and guards. Characters must wait ld3 hours before being given an audience. In fact, the mer- chant princes have few day-to-day responsibilities when it comes to running Port Nyanzaru, so unless a meeting is being held to discuss city business, the delay is just a tactic to underscore who's in charge.
If the characters have interesting news, they're likely to obtain an audi- ence and to be given as much of the merchant's time as they need. These residences have beautifully plastered walls adorned with bright murals, patios and arcades fes- tooned with fresh flowers, garden courtyards open to the sky, and enormous cisterns equipped with water wheels to power fountains, fans, and kinetic sculptures.
None of the merchant princes is likely to meet player characters who show up unannounced at their doors unless the characters did something noteworthy such as winning a dinosaur race, stopping a rampaging carni- vore, or completing an expedition that made significant tunity for bystanders to become heroes in the city and discoveries.
The exception is Wakanga O'tamu, who earn favors from the merchant princes. Every type of refuse gets tossed here, up to and including dead bodies. It's a festering scar of garbage, 6.
Rats, insects, and ravens The Grand Souk, or market, is one of the three beating abound. Ghouls are sometimes seen prowling through hearts of Port Nyanzaru-the others being the jewel the pit in search of fresh corpses.
True to its name, the Grand Although the level of refuse in the pit rises and falls, Souk is the grandest of the three. This is thanks to an unknown Traders from up and down the Sword Coast come to number of otyughs living at the bottom and eating their this market to buy timber, spices, medicines concocted fill daily.
They're content to remain in the bountiful pit, from jungle plants, dinosaur skulls and claws, iron, but they'd quickly pounce on anyone careless or unlucky tiger pelts, carved ivory, Batiri and grung handiwork, enough to slip on the greasy edge and fall in. It's a noisy, The western half of the city is called the Merchants' jostling, aroma-rich circus. Guards are numerous, but Ward because it's the site of the Grand Souk and be- less numerous than the urchins and pickpockets.
Street cause many of the merchant princes' villas are there. In performers and tabaxi minstrels add to the cacophony. The Colorful awnings protect the market from sun and rain majority of the city's merchants and traders actually live but also trap the heat and smells. Everything listed in chapter 5 of the Player's Hand- 4. Unusual This palace serves as the meeting place for the mer- items might not be available elephants aren't found in chant princes of Port Nyanzaru and is recognized as the Chult, for example , but a merchant can always be con- seat of the city's loose government.
Jt was built decades tracted who'll bring an item to order, for the right price. An honor guard of and those who unfailingly speak the truth regardless eight Chultan gladiators is always on duty, to keep away of whether listeners want to hear it. His symbol is a loiterers in the daytime and thieves in the night. Savras's temple is one of the oldest, grandest buildings in the. The tiled roof of its great dome resembles an un- blinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the Spellplague.
In those years, Savras's clergy were valued because they could keep tabs on the activities of the inscrutable yuan-ti. The snake people still loom large as bogeymen in the imaginations of Chultans, but nowadays the clergy of Savras series into more mundane matters: por- tents around business affairs, the outlook for newborn children, and affairs of the heart.
When the characters meet the priest for the first time, he's in the midst of a heated conversation with three members of the Zhen- tarim NE male Tethyrian human assassins who are looking for Artus Clmber.
The Zhents have come to the temple to see if Zitembe can cast a spell to aid in their search. Although the assassins offer payment in the form of a gp ruby, Zitembe senses their evil inten- tions and shoos them away.
The assassins seem hesi- tant to leave without satisfaction, but the arrival of the characters changes their minds, and they depart with scowls on their faces. The characters' timely arrival makes Zitembe predisposed to help them.
If he's approached for aid or advice in tracking down the Soul monger, Zitembe's first reaction is to express offered friendly advice on how to improve their presen- disbelief that the death curse has anything to do with tation; and those who score 9 or less are greeted with Chult. If characters give a compelling argument or sad, sympathetic looks and surrounded by a crowd of make a donation to the church of at least 25 gp, Zitembe coddling devotees.
Its chief busi- not peer any deeper, but he urges the characters to seek ness is buying and se! Ung the rich supply of jewels that out this city and the obelisk. This market is largely secure 8. It's popular among Port Nyanzaru's many undercover spies. All of them work for the merchant artisans, craftspeople, smiths, ivory carvers, and prince Zhanthi, who has a monopoly on the jewelry hydro-engineers.
Where most such temples have a forge trade In Port Nyanzaru. It's all done with nozzles and valves moving on cams, driven by the city's plentiful water pressure. Port Nyanzaru's harbor can accommodate ships of all sizes. The enclosed. Steep steps wind up the cliff passage on the Brazen Pegasus at a cost of 10 gp per from the temple's small harbor. When seen from a dis- day for the whole party. A foot sloop built for speed, tance, the temple's roof seems to float in midair-an illu- she has a single mast flying a square mainsail plus two sion created by mirrors lining the outside walls.
Inside, triangular foresails, one aft sail, and a small topsail. All Sune's faithful and casuaJ visitors alike can partake of that canvas gives her a top speed of 10 mph under ideal public baths, receive lessons in applying makeup and conditions.
The first mate is Grig Ruddell N male Illus- and sisters of Sune; those who score 10 or higher are kan human veteran , a hulking man whose face is al- most hidden by a heavy beard streaked with gray. Residents call it Na N'buso, the Great King. The statue isn't nearly as ancient as the mythic king it portrays.
It was erected just five years ago, at a time when Port Nyanzaru was flexing its new mercantile muscle, to impress on foreigners that Chult is an inde- pendent land with a glorious history. Few who see it fail to get the message. The harbormaster is a half-gold dragon named Zindar see appendix D. He's seldom in this stu rdy, airy build- ing, however; most of his time is spent dealing with the hundreds of disputes, traffic jams, and other minor prob- lems that crop up every day on a busy quayside.
Zindar finds that his imposing personal presence gets issues resolved more quickly and more to his satisfaction than any number of subordinates can accomplish. Clerks in tl1e office seldom know exactly where Zindar is at any time, but messages can be left for him; he'll leave a reply within ld6 hours.
If characters present themselves as adventurers, Zin- dar offers them a quest see "Side Quests," page The ships through darkness, fog, and rain to the harbor. However, she is happy lo take adventurers wherever they need to go.
She also knows that pirates prowl the waters lighthouse. When the chain is raised, no ship can sail around Chult, though her ship easily outruns theirs. The chain hasn't been raised There are no permanent shelters or cabins on the against attackers in decades, but it's used occasionally main deck of the Brazen Pegasus. A tarp can be rigged to prevent a ship from slipping out of the harbor with across the aft portion of the deck for shade from the criminals or contraband on board.
The fort also mounts tropical sun. The sailors sleep on deck when weather two ballistas that can launch heavy bolts or canisters of permits. The lower deck houses Captain Ortimay's alchemist's fire. Its garrison consists of a noble the cas- cabin and the cargo hold, which doubles as the crew's tellan , four veterans officers , and forty gu ards loyal to cooking, eating, and sleeping area in foul weather. Nyanzaru are stored in these warehouses. Canals are Now these docks are reserved for the exclusive use of cut between the rows of warehouses, allowing ships to the merchant princes and those diplomats, dignitaries, be towed by harnessed dinosaurs directly to the desired and influential foreign merchants whom the merchant warehouse for easier loading and unloading.
A large princes want to flatter with privilege or impress with ship can easily block a canal, so good traffic manage- magnificence. STATUE Like any warehouse district, this one is largely de- The statue at the center of the harbor represents an an- serted at night, making it a good spot for secret meet- cient Chultan king in full regalia, resplendent in a loin- ings and other mischief. It's easy work for dinosaurs to drag ships out of the water into the drydock so holes can be patched and barnacles scraped off.
One story is that the label comes from the huge slabs of dino- saur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and that's probably as good an explanation as any.
The residents of Port Nyanzaru shop for their daily needs at the Red Bazaar. Unlike the Grand Souk, which deals heavily in durable goods and luxury items, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, in- sect repellent, rain catchers, and other household goods. The buyers and sellers in the Red Bazaar are predomi- nantly locals. Two noteworthy inns are located near the Red The Thundering Lizard caters to a raucous This magnificent structure is a temple to Waukeen, but clientele, and a bed for the night costs 5 sp.
Kaya's residents call it the Hall of Gold for its shining, golden House of Repose is much quieter, but a bed for the night roof and for Waukeen's focus on trade and wealth.
Wilderness guides are known to frequent Mount Sibasa is the highest point in the city, and when both establishments, looking for work see "Finding a the sun is shining, light glinting off the temple roof can Guide," page Some city residents swear that the roof is sheathed in pure burnished gold, but it's Prices priest. She is one of the city's most influential residents are higher in the morning, when quality and selection after the merchant princes, and she eajoys tremendous are also better.
In This stone arena is the site of gladiatorial games usu When Mother S ibonseni travels through the streets, she ally nonlethal, but accidents happen , bloody animal rides in an elegant sedan chair accompanied by drum- combats, and spectacular circuses. The best gladiators mers, singers, dancers, and temple aides who distribute become celebrities and earn fortunes. Statues of the fistfuls of copper coins to the poor. Needless to say, this arena's greatest champions line the tops of the Grand causes traffic jams, but the people of the city love her.
Coliseum's walls, including one of the city's current merchant princes. Ekene-Afa gained fame and fortune Most would be repulsed by the thought of a day shows are held after sundown, as the coliseum depends without a bath. Dozens of small bathhouses across the on natural light.
During the week, the bill features city operate like private clubs, but the public bathhouse qualifying matches, consolation bouts, and other small is open to everyone and is run by the priesthood of Sune events.
Major events, championships, and special ex- see area 9. It's both egalitarian and elegant: wealthy travaganzas are staged on holidays. A holiday show merchants and dock laborers rub elbows in the tiled might include a battle between "heroes of legend" and baths and marble-floored changing rooms.
There is no "pirates" all portrayed by gladiators , a bloody match charge, but bathers are requested to leave a donation to pitting vclociraptors against tigers, or even a contest of the temple of Sune befitting their station in life. Because mages battling captured ghouls, skeletons, or zombies. Chultans are justifiably proud of this facility, even the.
Foot bridges of rope and bamboo hang above the ravine. Some of them are feet long or longer and sway a hundred feet above ground, terrifying the faint of heart. Skilled thieves have been known to drop hooks on thin lines from the bridges and "fish'' purses right off victims' belts. It's not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down Malar's Throat or when the alarm horns blow and there's no time to reach the safety of the city before undead swarm up the ravine.
The people who live in Ma- lar's Throat don't consider themselves especially lucky, but what little luck they have, they attribute to the Lady's presence among them. Smugglers prefer the unregulated docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading.
Tiryki An- clamshell by the entrance. Many independent masseurs chorage has no fortified temple or ancient stone ziggu- and masseuses are on hand to massage weary muscles; rats where residents can take shelter against undead these services cost 2d10 sp.
Most people dash for Tiryki Gate when the alarm sounds and hope to get through before it's Fortunately, the animals in their Along with cleanliness. Chultans love colorful clothing. However, the jungle and the sea provide everything necessary to concoct vibrant dyes in a rain- Merchants import light, plain fabrics, Most of the beasts of burden in the city were trained out which are dyed in vibrant colors and patterns at the dye here, and they're penned up at night. Ankylosauruses works before being sold locally or exported back to the and triceratopses are the most common in that role.
Di- regions where the cloth originated. Local tailors craft nosaurs trained for street racing are also stabled here. People employed at the dye works Chultans comprise two-thirds of Port Nyanzaru's popu- are easily recognized on the street because their hands lation. The city's remaining inhabitants are foreigners, and feet are likewise brightly stained. This region outside the city walls is Port Nyanzaru's slum district.
Ramshackle buildings cling to the sides of Characters can encounter Volo anywhere in Port Nyan- the ridges, each structure seemingly built atop the lower zaru. For more information on him, see appendix D.
During heavy rain, runoff pours down the The legendary world traveler is in Port Nyanzaru to ravine, through Ubtao'sJaws the large gate in the city deliver signed copies of his new book, Volo'. Characters are most likely to encounter Volo in one of the city's inns or taverns, or in a merchant prince's villa.
Volo is a font of information, but not everything he says is true, despite his hearty avowals of accuracy. He won't venture outside Port Nyanzaru under any cir- cumstances. If the characters buy a copy of Vol o's book 50 gp for a durable hardcover edition , they can put it to use. Do not impart game statistics, since such information would not be available in-world.
If this reference is unavailable, use the information in appendixD. All are Chul- tan. Their single qualification is that they're the seven richest people in the city. Their seat of governance is Goldenthrone, an old, regal Amnian palace overlooking the bay. A merchant prince who retires can yield his or her position to a family member or someone else of im- mense wealth agreed on by the majority.
The merchant princes surround themselves with loyal family and underlings, but they also employ foreign mer- cenaries both as city guards and as personal guards. Item Ekene-Afa's Price The merchant princes have specific monopolies on all merchandise sold in the city.
Talro'a sells animals that can be trained arena before she invested her winnings into financing as mounts or pets, including dinosaurs and flying mon- her first trade deals. She is a legend among the common keys.
The yuan-ti of Omu secretly pay Talro'a to warn rabble who grew up watching her battles. Her husband, them if treasure hunters are headed south into the deep Kura, is a painter, and they have twin teenage sons jungle. He uses flying snakes as messengers. Talro'a named Soshen and Tiryk. Soshen is a city guard, and doesn't know for certain that the messages go to yuan-ti, Tiryk is a popular dinosaur racer.
Both were named af- but he strongly suspects it. Han bas no family and no close relationships. He is Ekene-Afa sells nonmagical weapons and shields of naturally distrustful of everyone. Flying stretched over them. Ekene-Afa pays Wakanga O'tamu snakes trained as messengers are popular with the to place permanent enchantments on a select few of Zhentarim, and Talro'a sells them to no one else.
Statistics for the hadro- saurus, the deinonychus, and the flying monkey appear in appendix D. See the Monster Manual for all others. As a result of her misfortune years ago. Jes samine is now suffering from the effects of the Soulmo nger's death curse. She covers her rotting flesh with scarves and bandag e wrap- pings, and she is predisposed to help any adventurers actively trying to end the death curse. Miraculously, only Johal survived the gauntlet of undead and dinosau r attacks , making it back to Port Nyanzaru in a canoe laden with treasur e.
There's no doubt he's led a life of adventure; his body bears many scars from his escapades. Johal trusts him implicitly, and Aazon's loyalty is beyond reproac h. Becaus e of his dealing s with explorers,Jobal has an intense interest in maps of Chult.
He would pay the charact ers handsomely for Syndra Silvane's map, if he learns of its existence. If they refuse to sell, he'll resort to theft, and eventually to murder. Hirin' a Guide. Jobal assigns Aazon the task of Beast lfan's Price escorting the adventurers to whichever guides interest Flying monkey, giant lizard, or hadrosaurus gp them. JobaJ doesn't require payment up front, since au Ankylosaurus, deinonychus, or flying snake gp guides in Port Nyanzaru are required by law to pay him Triceratops SOOgp a fair cut of their earnings.
Jessam ine N female Chultan human assassi n, her hit point maximum reduced to 58 doesn't speak often. Most repellent of her body is hidden under billowy robes and tightly Kwayothe NE female Chui tan human priest wearing wrapped black bandages. Jessam ine trades in plants, herbs, poison, and sanc- a ring ofresist ance [fire] is calm and contemplative tioned assassination.
Murder is illegal in Port Nyanzaru, in a way that's vaguely menacing. She worships the as it is almost everywhere, butjess amine has a monop- fire god Kossuth pronounced kaw-SOOTH and likes oly on "sanctions"- writs that allow a killing by ordained torturin g others, particularly if it involves fire and hot methods usually poison or stabbing with a blade. For coals.
Kwayot he bas two consor ts-a s uccubu s named an added fee, her agents will carry out the assassi na- Ixis and an incubu s named Indar. These fiends take the tion, with results guaranteed. Poison is her specialty, forms of beautiful Chultans. She sells all the Kwayothe grew up in the streets of Port Nyanzaru, poisons listed in the Poisons table in chapter 8 of the poor and destitute.
She despise s nobility and wants to destroy every last vestige of the Chultan royal families. Dungeon Master's Guide at market prices. Twelve years ago, Jessam ine had a brief but torrid love She conside rs Zhanthi her mortal enemy and has grown affair with an Amnian sea captain. The "fruit" of that af- impatient waiting for the old noblew oman to die.
Al- fair is a shy daughter named Ymezra. Under Jessam ine's though she hides her contempt well, Kwayothe is forever watchful eye, tutors are teaching Ymezra the skills she meddling in Zhanthi's busines s and family affairs. If needs to lake over the family busines s one day. Zhanth i is aware ofKwayotM's hostility toward her and Jessam ine's Curse. Before she went into busines s for her family, she's elected not to show it. She died on a mission, but her benefactor paid a and insect repellent.
For more information on these spe- cial items, see "Buying a S pecial ftem," page Zindar, the half-dragon harbormaster, is only arcane spellcaster among the merchant princes. These airy, Wakanga deals in knowledge, information, lost lore, opulent mansions include guest quarters for important potions, and scrolls.
He knows of the death curse but visitors and trading partners, and they're patrolled by little else about it. If the characters seem committed to loyal, well-drilled guards at all hours. Each villa is ing selling them minor magic items see the Magic Items both a palatial tropical home and a fortress.
The outer for Sale table. Wakanga bas a monopoly on these items walls are 8 to 12 feet tall, up to 2 feet thick, and topped in Porl Nyanzaru, so characters either pay his prices or with carnivore teeth, slivered seashells, and broken go without. As much as he wants to help, he's unlikely to glass that glitters colorfully in the sun but also deters extend credit; all purchases must be in coin, gemstones, intruders.
Any character who climbs over the wall must or jewelry. Spell scroll, 2nd-level gp lfan Talro'a decorates his villa a nd gardens with relics and vases plundered from Chultan ruins, and Waard's ]ournal. In his collection, Wakanga has a colorful flying snakes swoop and glide through the tattered, water-damaged explorer's journal that was spacious hallways.
The waJls and pillars in Jessamine's villa are painted brought out of the jungle 15 years a. It describes a wizard's explorations of various places in ChuJt, but not with colorful serpents, and decorative stone fountains in enough detail to locate them on a map.
The unnamed and fonts share a similar serpentine motif. If the characters befriend Wakanga, he gives them the Kwayothe's villa reeks with scented perfumes, and journal and shows them on Syndra's map where it was bowls of fresh fruit can be found throughout. Oil found he accurately indicates the hex containing the lamps and braziers are kept lit on honor of Kossuth.
The journal contains a picture of Vern's control and soft music created by magic plays throughout. As reward for finding and retrieving the cast on them, and flying s words are mounted on the construct and its control amulet, Wakanga offers a spell- walls, ready to attack on Wakanga's command.
The book containing fifteen randomly determined spells roll occasional floor rug or hanging rug might be a rug of a d6 to determine the level of each spell. Zhanthi's villa is decorated with standing suits of gold- Z H ANTHI plated armor and large potted plants, and the bejew- Deals in gcms,jewelry, cloth, and armor eled skulls of Zhanthi's ancestors rest in wall niches.
This pleasant, breezy, tiled courtyard includes a splash- Zhanthi trades in gems, jewelry, colorful Chultan ing fountain and green plants. Visitors can refresh cloth, and nonmagical leather, studded leather, and themselves in a washroom to the left of the entrance hide armor. Her son, Shago, is a guide stationed at Fort before meeting residents of the villa. The entry portico Beluarian. These guards are. GARDEN to gain entrance to their master's home, so they have Ferns, potted palms, orchids, and other exotfo tropical advantage on skill checks and saving throws against at- flowers are cultivated in the garden, which is open to tempts to distract, bamboozle, or charm them.
Chultan plants with useful properties or ap- The ceiling of the entryway is two stories tall. In plications as poison might be found in the garden of a some homes, it's open to the sky. In those cases, the merchant prince with a horticultural bent, such as Jessa- fountain is sunk into the floor and doubles as a drain for mine.
See appendix C for examples of rare plants. Diners relax on pillows as they eat. SAUNA chambers of the house. Decorative columns support ln addition to daily baths, well-to-do Chultans love re- the arched doorway from area 1.
Rugs and comfortable laxing in saunas. Dry heat is a welcome change from pillows are arranged on the floor. Narrow windows look Chult's high humidity. Most home saunas are heated into the garden, but these double as arrow slits in case with charcoal burners or hot stones, but in the homes of visitors aren't as friendly as they claim to be. A magnificently tiled floor is flanked by two sweeping staircases that ascend to the upper floor. Decorations 8. B ATH are in keeping with the individual merchant prince's The bath is the cornerstone of a Chultan mansion, even taste and specialization.
The fam- ily relaxes here during private times, but there's nothing 4. GUEST ROOMS unusual about a merchant prince holding meetings Most of the right side of the house is devoted to accom- in the bath with trusted advisors and close business modations for guests. Three private sleeping rooms with associates.
Being invited into the household bath is con- attached baths, plus two s itting rooms and access to the sidered an honor in Chultan society, and treating it as garden, make this far more luxurious than a typical inn. LAUNDRY ROOM The kitchen is large, high-ceilinged, and well venti- Chultans are as scrupulous about their clothing as about lated; otherwise, heat from cooking fires would make their bodies-a fastidiousness that's almost essential, it unbearably hot.
Stairs lead up to the laundry room given how much everyone sweats in Port Nyanzaru's cli- area The rooms on this level are decorated for comfort. The There is nothing remarkable Chultans are fans of mythical romance, and the city has Port Every room in the house contains at minimum a small Nyanzaru's most successful novelists and playwrights water basin with running water coming either from a concoct stirring tales about legendary heroes who pur- rooftop basin or lifted from barrels or an underground sue their lovers through unimaginable danger and save cistern by a water wheel.
Many factions would like to tap gence Investigation check finds useful books of Chul- into that wealth, and they all have agents vying for influ- tan lore mixed in with the romances. Use this as an ence in the city or scouting the jungle for opportunities.
A library won't reveal the location of Omu, but a to hinder them. They struggle to keep civiliza- close family members live in these apartments.
They are tion and the wilderness from destroying one another. The merchant prince's suite is the most opulent room in The merchant princes can create or alter laws by decree as the palace. A pleasant breeze blows through large, lat- they see fit, and judges are expected to interpret laws freely tice-covered windows, causing the potted plants to sway but wisely.
Such a system would seem to invite abuse and bribery, but the Chul tan courts are surprisingly free of gently. The headboard of the master bed is fantastically corru ption. Slavery isn't illegal in Port Nyanzaru, but it's frowned Connected rooms contain a small, private bath and a upon, and the merchant princes won't do business with walk-in closet filled with expensive clothing, mirrors, slavers or show them any legal favor.
Murder is illegal, but "sanctions"-legal permission Treasure. The suite contains personal items equiva- to kill someone or to have someone killed-can be pur- lent to two rolls on the "Gems or Art Objects" column chased from the merchant prince Jessamine. The price of the Treasure Hoard, Challenge 0- 4 table in the Dun- depends on the prominence ofthe intended victim, the geon Master's Guide.
If the room contains jewelry, there reason for the sanction, and the wealth of the purchaser. The availability of sanctions doesn't mean quiring thieves' tools and a successful DC 15 Dexterity they're common-it's rare for more than six to be sold in a check to open. That has less to do with price than with the fact that if word gets out who purchased a sanction, nothing can The guards are re- Despite their high ambition, the merchant princes' sponsible for safeguarding the family during their most power is entirely contained in the city.
Elsewhere, Chult vulnerable time, when they're sleeping or relaxing in is ru led by the red law of tooth and claw. An individual is their own chambers. Jahakan pirates, or a Flaming Fist patrol. A few guides in Port Nyanzaru and Fort Beluarian are A number of cities and settlements banded together to openly associated with the enclave, and a few others form the Lords' Alliance, a coalition that works actively are secret members or are sympathetic to its goals.
The to eliminate threats to their mutual safety and pros- faction maintains several well-camouflaged outposts in perity. The coalition is loose- some might even call it the jungle. They serve as hidden observation posts, not shaky. Alliance leaders push their own interests above forward fighting positions.
The Fist is garrisoned by Flaming Fist mercenaries under the maintains a permanent stronghold in Chui! If push uarian. From there, Flaming Fist patrols strike out into came to shove, Ravengard would place the priorities of the jungle to "pacify" territory and claim lost treasures. Baldur's Gate above those of the Lord's Alliance. Now the mercenaries and their wealthy backers Neverwinter have operatives in Port Nyanzaru, where in Baldur's Gate would like nothing better than to do they undermine the efforts of nonalliance powers such the same to Omu, but they've had no luck locating the as Calimshan, Arnn, and Tethyr to expand their control Jost city.
The Flaming Fist's researchers are convinced over Chult's vast resources. Most of these representa- the city lies south of Lake Luo but east of the Peaks tives are open about their ties to the Lord's Alliance of Flame, at the western end of the Valley of Dread.
The Lords' of that area and locate what they believe will be mostly Alliance sponsors mapping expeditions into the penin- abandoned ruins. Portyr will Members of the Order of the Gauntlet vow to protect happily assign some of her mercenaries to accompany others from the depredations of evildoers. Placing their adventurers by sea to Refuge Bay or even to Snapping faith in good-aligned deities such as Torm, Helm, and Turtle Bay- either is an excellent starting point for any Tyr, they bring the strength of their faith, their hearts, incursion into the western reach of the Valley of Dread.
Only six ranks are recognized within the Flaming The order has committed considerable resources to- Fist: fist private , gauntlet corporal , manip sergeant , ward quelling the undead menace in Chult. Its forward flame lieutenant , blaze major , and marshal general. Dubbed Camp Vengeance, it has fallen on hard times. Its commander is a woefully inept noble The Harpers are spellcasters and spies who covertly named Niles Breakbone. His Lieutenants are more likely oppose any abuse of power, magical or otherwise.
Harpers act openly only as a last resort. He possesses an artifact called the their mindset. Ring of Winter, and other Harpers are concerned lest the ring faU into evil hands. They've occupied the Heart of Ubtao an open question. Magical efforts to locate Artus are and are using it as a base. Their leader is Valindra Shad- futile, as the Rina of Winter shields itself and its wearer owmantle.
She remains at the Heart ofUbtao while her against divination spells and scrying sensors. Thayan minions comb the ruins of Omu for clues to the Soulmonger's whereabouts. For more information on Valindra, see "Heart of Ubtao," page Its members are explore the darkest reaches of ChuIt: primarily neutral good Chultans. In many respects, the Buying a special item society's goals are similar lo those of the Harpers. Dinosaur racing The Ytepka Society was instrumental in liberating Finding a guide Port Nyanzaru from foreign powers and facilitating the rise of the seven merchant princes.
The Ytepkas also work covertly to elim- Characters can easily find most mundane items for sale inate the threat from pirates, but they've been unable to in any of Port Nyanzaru's markets, at standard prices. A handsome reward awaits those who can defini- a mundane item in Chult.
The chief exception is heavy tively pinpoint the pirates' base or capture their ships. They don't advertise their mem- mor, or double them if the character makes a successful bership but identify one another using a simple hand DC 15 Charisma Persuasion check to bargain down gesture: a raised left hand with the index finger, middle the price. Con- ting a great wrong, it presents a warning by anony- tacting black marketeers takes half a day in the Old City, mously delivering an iron token bearing the likeness of Malar's Throat, or Tiryki Anchorage, plus a successful a triceratops.
It's up to the marked individual to figure DC 15 Charisma Deception check to pose the right out the meaning of the token and take steps to correct questions to the right people at the right time. To de- the offending behavior or undo the damage. If an unusually large quantity is chant princes to mete out punishment as they see fit, up needed, increase the price multiplier by 1.
Chultan markets. Unfortunately, because of the society's secretiveness, not many people understand what those iron tokens CANOE signify, and there's a lot of misinformation about the A canoe can be purchased in Port Nyanzaru for SO gp. It Ytepkas in Port Nyanzaru. The society doesn't recollect holds up to six Medium creatures and has a maximum its tokens, either, so unscrupulous types have used old speed of2 mph.
It is otherwise identical to a rowboat or even counterfeit tokens to frighten competitors away see chapter 5 of the Dungeon Master's Guide. Its members pursue wealth and power through any means, though the public face of the orga- nization appears much more benign- the Zhentarim provides the best mercenaries money can buy. The merchant princes of Port Nyanzaru hire Zhen- tarim guards to defend the city walls and Zhentarim mercenaries to protect hunting, lumbering, and mining operations in the jungle and foothills.
The Black Net- work has used this wide-ranging access to the city to set up its own woodcutting camps and mining operations. It also mounts treasure-hunting expeditions. In addition, Black Network spies have learned that Artus Cimber is in Chult, and they've assembled teams to find the ex- Harper and wrest the Ring of Winter from him.
The mer- weapon that is the traditional weapon of Chultan war- chant prince Kwayoth6 controls the sale of both. Neither riors. A yklwa consists of a 3-foot wooden shaft with a kind of repellent protects against giant insects or the steel or stone blade up to 18 inches long.
It costs 1 gp, vile swarms of insects described in appendix A of the and it deals ld8 piercing damage on a hit. Something Evil Is Trapping The Souls of the dead and draining life from all who have been raised from death by magic. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast jungle.
Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes. You can substitute a different jungle setting, changing location names as needed. Dramatis Personae Introduction Chapter. A : Character Backgrounds App. B : Random Encounters App. C : Discoveries App. E : Player Handouts App. F : Trickster Gods of Omu.
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