Luigis mansion dark moon strategy guide pdf download






















What was awesome and new at first no longer is. It just becomes more of the same. This is done repeatedly until the participant could think of no more constructs for grouping the cards. Considering the unit of analysis in relation to the questions of interest is crucial to any content study. Level warps are usually hidden or particularly difficult to reach, and the reward is proportional to the level of sacrifice required to get to them.

My Luigi's Mansion strategy guide was my greatest possession when I was little and I didn't even have the game. I planted some jelly beans and can't wait until it's time to harvest the jelly. The real question, Mr. Owl, is how many Skip to content. Every mansion also contains 13 collectible gems. Tip: When you have a ghost in the suction of the poltergust other free ghosts will attack you.

To keep your self safe for a second or two ride the pull of the ghost to escape tight spots. Listed below is the complete mission walkthrough for Luigi's Mansion 2.

For more details, click on a mission below to see each of the Boo and Gem locations. Also, each page has a 3 Star Rating Registry which allows you to add your scores and compare with others. Stuck on two stars? Check out how fast other people completed a level -- or how much loot they grabbed.

You finally get Pixelated into Gloomy Manor When you arrive and land flat on your rear, use the Circle Pad to move around - we want to head northward through that gate in the distance, so move the Circle Pad upwards. Soon after the gate slams shut behind you, E. Gadd will call, first mentioning the lack of battery in the DS odd, as it's better than a 3DS's lol , then mentioning you can run by holding the B Button.

First go to the vase to the right of the base of the staircase. Press the X Button to investigate said vase to earn 5 Gold! The X Button is in general used to investigate things, so you know. Go up the stairs onto the porch, then investigate the vase to the right if you want, although it does nothing. Do go west and investigate the open window if you wanna look in the garage and see the ghosts screwing with E. Gadd's car. When looking through a window, you can tilt the 3DS or use the Circle Pad to change the viewpoint.

Anyways, go to the front door now - it's to the right, marked by a red line on the map. After pressing X near it and enjoying that small scene, you'll see a rat go by. Chase it down it went downstairs and probably left for a key. Now you can go in the door. There are a fair number of objects to investigate in this room e.

There is a window at the northern side of the room you can look through for a funny scene. You can get 5 Gold from the drawers to the right of that window. Investigate the car and you'll find Luigi's semi-signature vacuum: the Poltergust As he does a bit of a jig, something really paranormal happens, then E. He'll tell you how to use the Poltergust which I might just call the vacuum from here on out - the R Button.

You can use it to suck up ghosts and clean the house! Begin by sucking up the pile of dirt in the northeast corner of the room near the toolbenches to probably find a piece of gold, then go for the pile of dirt next to the door.

Go to the northwest corner of the room and start sucking on that cloth, which will build up some pressure in the vacuum. Walk away while still holding down R and then press the A Button when indicated to remove that carpet; open the chest beneath for a key. Gadd will then call, mentioning that some ghosts should be near. Begin by vacuuming upwards with the vacuum and you can grab some pieces of gold - a lot of them will fall if you suck out the flames in the chandelier! Also suck away that carpet blocking the door on the east side.

Then go on through. Begin by looking out the window to the northeast. Then you should begin by sucking out all of the cloth things in the room - there are two coats or drapes or something at the east and west sides of the room, north of the doors, which you can deal with to get a dollar 5 Gold on each side.

You can also vacuum the carpet on the floor and go northward to reveal a switch beneath. Stand on it and soon nearly Gold will spit out from the northeast corner! You can also suck up several pieces of gold from the northeast and southeast corners by looking up. And if you happen to stand beneath the fan in the center of the room and vacuum upwards for a bit, the key there will fly against a wall and down to the floor for you to grab. Begin by going to the west and vacuuming up the pile of dirt there, then investigating the vase that was beneath to get around 50 Gold.

Then slowly go right back to the front door - look upwards for a few pieces of gold. Then suck up the rug in front of the front door for a gold bar 20 Gold! Continue a bit to the right and, hanging on front of the porch, you'll see a cloth. If you suck up stuff around this area in general between the gate and porch , you'll get about ten more units of gold.

Finally, flash the various purple flowers around here for money, and a gemstone as well. After a brief scene with the ghosts here, you'll regain control. First vacuum on the wall to the right and remove the hidden cloth to gain a lot of gold - I got That's about it for here - hold the B Button and completely run northward to avoid the knights' swords.

Trust me, they hurt - they take off 20 units of health, and if it hits zero from your current When you first enter, you'll see the ghosts from earlier, pointing out their toy on the chandelier at the top of the room. Begin by going to the left and examining the drawer for a golden bone - apparently, according to E.

Gadd, it only appears if you have a lot of treasure, so you may have to follow the walkthrough insofar for it. That's about it for now, so begin by trying to go upstairs. Gadd will point out the door just behind you with the panel; you saw one like it in the Mudroom, too. It can only be opened with the Strobulb, the item that the ghosts seem to have been throwing around after all! Go up the stairs and along the path to the end - you can look in the aquarium on the way if you want.

At the end of the path, press the R and X Buttons to start working you magic on the chandelier's gears by lowering it, then, at its lowest point, go all of the way down to it. There, press X near the chandelier to get the Strobulb! Gadd will after you nearly blind yourself with it, telling you that it can be powered up with the A Button.

Those green circular panels like in the southeast corner will then be activated once you make the thing flash by releasing the A Button.

This can also be used to stun ghosts and capture them. Begin by going upstairs, first, to get some stuff from the northeastern safe by Strobulbing it - you'll get about 95 Gold. Then backtrack to the Mudroom so you can go outside. Outside, go along to the end of the path. There, you can hit the rat with the Strobulb to defeat it.

Then go north to the tree and vacuum upwards to get the purple gem, an extremely rare collectible you ought to Backtrack to the Foyer now back inside, one room west, two north. At the east side of the room is a green panel you should have triggered last time you were here. If not, do so with the Strobulb, then go on through. The very fact that there's a toilet in here makes me suspicious.

Well, ignore it for now. If you vacuum upwards in the northeast corner, you can get a piece of gold; if you examine the northwestern cabinet, you can get a health pickup, restoring your health by up to 25 points!

You can take down the coats from there for about 20 Gold total. Finally, rip the wallpaper from the southeastern corner and enjoy nearly Gold! Then investigate the toilet to be rotated to the other side and thrown briefly into a sink. On this side, use the vacuum to remove the rug nearby, revealing a drain and a fair chunk of gold. You can remove the southeastern bathrobe for even more gold.

You can also remove the shower curtain, revealing a ghost - after a brief bump on the non-physical noggin, it goes back through the wall. Sit on the toilet and do your business or somethin'. On the other side, go west a bit and you'll be assaulted by the ghost.

To capture it, you simply need to dodge its drawn-out movements while holding the A Button, then release the A Button to stun the ghost. Finally, press the R Button to suck 'im up. It may take a few tries, though. There are two ghosts to capture as well.

Capture the four ghosts here. It's not an entirely difficult effort, as you can probably guess - you can even capture multiple ones if you stun more than one and start vacuuming. Mashing B a lot will suffice in keeping them in your vortex for now, I suppose. Now that we finally can combat the hostile ghosts, we need to get to work on fixing them and the Dark Moon. Gadd luckily has an invention called the Parascope not what you think it is in our world - it can detect distant paranormal signals.

He found some odd activity in the northern rooms of the manor, so that's where you're to go. There is a mechanism that allows in and out of that area, one that you must operate - E. Gadd opts to give you the details later. For now, the main destination will be the Foyer from before. You'll be beamed down into the Entrance. I suppose if you want to investigate the other areas around here for some small money, you're welcome to - the methods being the same as explained in the previous mission, though most of it remains unavailable.

Go two rooms north of the Entrance to the Foyer. As you enter, you'll see a red, rather aggressive ghost dispersing the gears to the mechanism mentioned earlier to other red ghosts.

Soon thereafter, E. Gadd will call you, notifying you of the obvious, and telling you that the ghosts will be marked on the map on your DS - which he decides to call the "Dual Scream". It's a parody on the common thought of "DS" standing for " D ouble S creen", where it actually is supposed to stand for " D eveloper's S ystem".

The objectives on the Touch Screen will alter to reflect your new goals; you can also tap on the "! For now, use the northwestern 1F door in the Foyer. Or try - the door slams shut in front of you as a green ghost flies off to the south.

Here, you'll find the culprit - another Greenie-type ghost, in case you didn't know their "species", so to speak. You dealt with these in the previous mission, so worry not about the capture, as it should be quite easy.

After grabbing the key it drops, return to the Foyer. At the bottom, you'll be taunted by a blue ghost. This ghost will primarily hide in various objects vases, drawers, etc. Just get close, zap 'im, and suck 'im. Head back to the top of the stairs and use the door there. You can investigate the vase nearby for some gold, then go south.

Above the door, you can suck down a few more gold pieces. Then go through this door. Here, you can use the vacuum to spin the fan on the roof for a few seconds, causing it to let loose a ton of gold; the same can be said by investigating the northern wall.

I also happened to find one of those golden bones in the southwestern table, but they're random, so Also, the clock on the northern wall is representing the time according to your 3DS, so you know. You can zap it with the Strobulb to reveal a gemstone!

If you use the vacuum on the phonograph in the center of the room, you'll soon spawn two weak ghosts. Deal with them as before, then the red one from before will appear - he's not hard to deal with if you stun him quickly, then suck him into the vacuum while mashing the B Button rapidly.

Be sure to grab the gear after he drops it! Above the radiator nearby, you can suck away some wallpaper to gain a fair sum of gold. At the west side of the room at some coats that can be taken to get some gold, plus that on the shelves nearby.

You can look through the hole behind the coats to find the Study, where a gear is lying, apparent unguarded. You can also look behind the panels into the northeastern corner where a mushroom-shaped gem resides. The thing is, the northern door to the study will love slapping you against the wall, so what to do? You can suck at the big, red string nearby on the wall and pull it and a bed down. Examine said bed to get slapped into the study. If you go much further northward, you'll be dragged into a ghost battle.

You'll deal with around four easy-to-beat green ghosts before fighting the red one. It's all the same as usual, difficulty-wise, but when you try to stun the ghosts, try taking out some of those rats, too - they will still hurt you if you don't jump over them, and there will usually be three at a time here. Afterwards, suck down the gear. You can get rid of the northwestern curtains to reveal a painting and some bats that can be beaten with the Strobulb.

There is also a rug nearby on the floor that can be pulled back to reveal a switch; standing on it will put out the fire in the fireplace. It seems you interrupted the ghost of da Vinci, for there are some mad ghosts here. You'll begin with two blue ghosts here. Now is when I recommend you start perusing the pulling technique when fighting ghosts, to save time - basically, move the Circle Pad opposite the direction Luigi is moving and press A when designated to boost the power of your sucking!

This will help greatly here to avoid damage, even with the red ghost. Be sure to grab the gear when you're done. Let's see You can investigate the northeastern drawers for stuff I got hearts. You can pull the curtain off the painting to see it, and you can investigate the camera from the southwest side to see something in the mirror.

If you look carefully, there's a gem outside! If you pull the southwestern cloth, you can grab 60 Gold. Finally, investigate the eastern urn for some gold. Suck up the dirt nearby and exit to the Common Hall. Let's first head north. You see that green stack of stuff on the table? That's money - suck all 75 Gold's worth out of it! You can suck out the nearby curtain for some bats that can be shot down with the Strobulb. Further east, you can see a cheese poster - suck it and the sequential posters out from behind it, then look through the wall to see the library.

Return to where you entered the area and go south. Suck the cloth off of the wall and go into the hole to find the Secret Pocket. It's the space between two rooms, so there isn't much. You can grab some gold from the vacuumable piles of dirt nearby, and there is a key at the end of the path.

Partway along is also a hole looking into the Studio, pointlessly. Return into the hall. There is a hole just south of the Secret Pocket doorway looking into the Lab if you want. Don't go in there yet, though - some other stuff will be done for now. Vacuum up the rug starting at the south end and moving northward to grab some gold. Use the door to the right and go into the Foyer. Exit to the southeast. Zip on over to the other side and remove the rug on the floor to reveal some kind of golden ghost.

Basically stun and hold on for dear life i. That's about it, though. Although Luigi's being a plumber should encourage him to turn off that shower Backtrack to the Common Hall now and exit to the southwest, into the Lab.

Let's get the main thing out of the way - go west and defeat the two green ghosts and then the red ghost. Grab the gear that is spawned by the latter. Assuming you've followed the walkthrough insofar, this should be your fourth, and E.

Gadd will call, notifying you of the obvious. There's not much else to do here. There's something that can be sucked up, probably pointlessly, at the southern end of the room. You can also suck up a cobweb next to the door to release four golden mice - zap 'em with your Strobulb and you'll end up with 80 Gold! Return now to the Foyer. Examine the golden northwestern structure and Luigi will put his plumbing skills to work on fixing the gears Gadd calls, noticing that the gears actually have been damaged, so they won't fit - he'll then decide to repair them back at the Bunker.

That'll do it for this mission. In the Bunker, E. Gadd will repair the gears, allowing you to enter the northern rooms of the manor, maybe.

Suddenly, an audible signal is emitted from those very areas - very creepy music, probably from the piano in the Library. He marks your first destination - the Library - on the map before suggesting that this might be the manor's head ghost. Anyways, time to go 8-bit for a minute Here, you can do something! Investigate the statue on the right and it'll spew some gold, although the helmet is likely to get stuck on your vacuum if you use that as you should.

Gadd will then call though it may have been coincidence , noting that he can upgrade your Poltergust Anyways, if the helm gets stuck on the vacuum, use L and not R. You can do this to hit the northwestern painting also with the X Button to aim up , then vacuum down the teardrop gemstone!

Head along to the Foyer, but be careful of the rats in the Guard Hall - they're the only thing there. Proceed to the northwestern corner where the crank resides. Examine that area and Luigi will use the crank to lower the aquarium nearby, saying "I did it!

How proud he must be.



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