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SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable. Almost perfect, Frames at with DX11, some slows but very playable, still playing the game. Slight Wii Remote lag and control lag in 3rd person mode.

Full-charging gun will cause a millisecond delay in framerate. DX9, 4x Native, no AA. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue.

Very playable, no crash at Sector 2 elevator, subtitles were needed to fix 'Okay looking good' problem. Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.

A little slow for most of the game, to Charge Beam, cause a lot of lag. On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips.

Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another. Great graphics, story, gameplay, sound, and music. The story is creative and the inclusion of two different worlds, dark and light, and the added mystery of Dark Samus make this story stand out.

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